using System.Collections.Generic;
using Main.Details;
using UnityEngine;

namespace Main.NPC
{
    [CreateAssetMenu(fileName = "SceneRouteDataList_SO", menuName = "ScriptableObject/SceneRouteDataList_SO", order = 0)]
    public class SceneRouteDataList_SO : ScriptableObject
    {
        public List<SceneRoute> SceneRouteList;
    }
}